Blog
URBEX: MYSTERIOUS CITIESđ§ŒWorld of Soap
You know this place.
Donât pretend you donât.
Itâs that gas station at the start of every bad decision ever made in horror movies. Flickering lights. Questionable hot dogs. A guy behind every counter that looks like heâs already seen how this endsâand decided not to get involved.
Everything about it says, turn around.
But you donât.
Because if you did, there wouldnât be a story. And for some reason, weâre all committed to seeing how bad this can get.
World of Soap [Teleport] feels like that moment.
That pause where you know better⊠and keep going anyway.
It pulls from the book Lost Souls by Poppy Z. Briteâwhich means itâs soaked in chaos, splatterpunk, bad decisions, and people who were never going to be okay to begin with. The difference is, here, you donât just read about it.
You walk, you stumble into it and participate.
Somewhere in the mountains of North Carolinaâbecause of course itâs the mountains , a treacherous landscape of beauty but âthereâs a vortex. Nobody explains it the same way twice, which is convenient, because nobody actually understands it either.
They just live with it.
Or because of it.
Hard to tell.
And the people here?
Not people.
Not really.
Vampires exist, but not the dramatic, bite-your-neck-and-ruin-your-8am Starbucks coffee run. These are born, not made. No turning. No recruiting. No late-night âjoin usâ speeches.
You either are⊠or you arenât.
Which makes belonging here feel less like fate and more like a really weird character selection screen. Which is fun and exciting!
âYou are not a beautiful and unique snowflakeâ â Tyler Durden
So you pick.
A witch. A wolf. A zombie.
Human⊠if youâre feeling optimistic. Or reckless.
Thereâs a fog that never leaves. Not the cinematic kindâthe annoying, clingy kind that makes everything feel slightly off, like the world forgot to fully load.
The grocery store looks almost normal until youâre inside it. Then it feels like something is about to happen and you showed up in the nick of time to see it go down.
You donât need anything.
Yet, You still walk in.
Because thatâs what this place does. It convinces you to peek behind the doors and curtains.
At the Soap Company, you pick up gestures. Learn how people talk. Try to sound like you belong, even though no one really does.
Fake it long enough, and eventually it becomes second nature or âthe little scratch on the roof of your mouth that would heal if only you could stop tonguing it , but you cantâ (Fight Club)
Thatâs usually when things go wrong.
Thereâs no combat system here. No HUD. No scoreboard quietly judging your performance.
Just stories.
Messy ones.
A fight outside Mile High School that starts as nothing and turns into a redemption arc. If youâre new here, You have to fight!
A shift at the police station where you pretend answers exist. Conversations that go nowhere but stretch into friendships that donât feel temporary.
Nothing ends unless you decide it does.
And even then⊠it kind of doesnât. If you survive the night in this jail, you might regret being released.
The streets look like they could give you tetanus just for thinking about them. Rust, splinters, buildings that lean like theyâve given up on pretending to stand.
You keep walking anyway.
Because somewhere between âthis is a bad ideaâ and âjust one more street,â youâve already decided youâre staying longer than you planned.
The Clinic is where the illusion cracks.
At first, it looks normalâclean enough, functional enough.
Then you notice whatâs missing.
Answers.
People ask questions, but they donât get responses. Or worseâthey get the wrong ones.
Somethingâs being managed here. Contained. Hidden.
Government cover-up? Aliens? Vortex side effects?
Pick one. It doesnât matter.
They all feel equally believable.
Somewhere nearby, thereâs a sĂ©ance happening. A witch in the back room of a psychic âs building is speaking to the dead with the kind of confidence that suggests control.
She doesnât have it.
But in a place like this, confidence is close enough.
The motel sign flickers like itâs lost its own fight and should be going to group therapy. Below it, a pool that shouldâve been drained and bleached years ago just sits there pretending itâs not a problem.
The houses look like they were meant to be condemned years ago. Like someone signed the papers⊠and then just forgot to follow through. And now they sit there, rotting in place, stubborn as hell. Not abandoned. Not alive. Just⊠waiting.
Everything feels temporary.
Like it could fall apart at any second.
It doesnât.
Thatâs the unsettling part.
Because eventually, you stop visiting.
And you start staying.
Rentals are available for the community of misfits! Welcome Home. Bring your IKEA furniture.
There are punk teenagers running around like they own the place. They donâtâbut no oneâs correcting them, which makes it worse.
There are infected. Zombies. Or something close enough that arguing about it feels unnecessary.
A mom who seems perfectly normal until she gives that weird smile for way too long? Yeah something is off here.
Which, honestly, feels like the most accurate description of this entire town.
Nothing here is normal once you peel the scab.
And thatâs the allure of it all. Whatâs underneath, Whoâs running things?
And just like itâs teenagers, It doesnt give a crap if you like it or notÂ
But YOU DO!
So you Stay.Â
That was the PLAN all along.
And thenâlike some kind of joke you werenât told you were part ofâthereâs a Waffle Hut.
Waffles. Pie. Coffee.
Comfort.
Actual, suspicious comfort. Like a late night Infomercial screaming that you need this.
Arcades. Laundromats. Bars. Spas. A theater that looks like it got stuck in the 90s and decided that was a personality.
And somehow⊠it works.
It jogs your memories to the front of your mind especially if you were a latchkey kid of the 90s.
âI am Jackâs complete lack of surprise!â â The narrator (Fight Club)
You start noticing the details. The care. The fact that this place didnât just happenâitâs being maintained.
Built. Updated. Obsessed over.
Loch Newchurch didnât just create a sim thatâs been around since 2008 and became stagnant.
She created something that keeps pulling people back in.
And eventuallyâŠ
You make a character.
Because who you are in World of Soap is not who you are on other grids.
Pick a character from the website, feel your way around, No need to hug Bob or Find Marla, Characters like that,they find you. Eventually.
https://worldofsoap.wixsite.com/wosrpg
Maybe you want to be a witch.
Not to control the world.
Just to keep the zombies and teenagers off your lawn.
You start picking locks. Finding keys. Opening doors you probably shouldnât.
Time stretches.
Hours pass.
You donât notice.
And when you finally do, you end up somewhere quieter.
Soap National Park in Peanut Grove- A different pace.
Teleport â
A beach. Less fog. Adirondack chairs lined up like everything is normal for five minutes but also teleported you back in time to the 1800s , Think Little House on the Prairie. MUST be the vortex again!?
You sit down.
Tell yourself this is just a break.
Just a visit.
Just something youâll move on from.
âI say never be complete, I say stop being perfect, I say letâs evolve, let the chips fall where they mayâ âTyler Durden
Yeah.
Thatâs what everyone says.
Teleport to World of Soap and create your own âProject Mayhemâ
DIVE INTO WORLD OF SOAP SOCIALS
DISCORD https://discord.com/invite/NvPcTDq
PICK YOUR CHARACTERS HERE: https://worldofsoap.wixsite.com/wosrpg
See more of Bronwenâs Adventures
.